![]() ![]() Now the cataclysm that happened was the Inquisitors shadow path campaign, where after he gained control over the T-Energy he used his new powers to form Ancaria after his mind, throwing the Wastelands, the Dryad Island and even parts of the Garema Jungle into the Underworld to the place where the Souls are bound, probably to create an empire that is nearer to his beloved Ker. I mean one could argue that this is because Sacred 1 does not support buffs and weapon summons the way Sacred 2 does, but making this into a lore-based tradeoff is a pretty cool move in my opinion. in the Seraphim BFG which is only a temporary buff and doesn't give any Weapon boni in Sacred 1. In Sacred 1 if you talk to random NPCs, they sometimes give a hint that way back in time something awful and cataclysm-like happened and as a result the Seraphim lost lots of their power. Sacred 2 sets place in the ancaria storyline before Sacred 1. What follows now might spoil some things: The way I see the inquisitor is that he's inspired in three different ways, and one of them makes him probably the Lore-Wise most important character. ![]() Changing everything completely like Flix did with his D2Fallen mod is a little bit out of reach for me right now (which is probably a big understatement), although I'm currently working on another mod that if I'm successfull would be quite game changing, but that's a very big if. This is why I first want to explain my thoughts a little bit in this post, if you're more interested into screenshots and actual results, don't worry, they will come later It's only after one completed the picture that one can try to make an own opinion about parts of the image and either try ro fix it or give it an own personal touch. I didn't have much time lately, but I want to go back to modding more again now :Dįirst of all I believe the most important part about modding is trying to get in the original developers' mind and understanding what they did, what might have been their inspiration and what might have been cut or might not have worked out like originally planned. Hello again Next up I want to finish my thoughts about the Inquisitor. There is not many changes going on here, the two main changes are that it's now green and it can no longer be modded for area damage. This is the strongest attribute debuffing spell in the game. I decided to make this into one of the hybrid-themed aspects: You can decide wether you want it to be your main damaging Aspect or a supporting aspect, but it will never be both. It has had kinda mediocre damage dealing CAs, summoning CAs, very strong if not broken supporting Cas and it couldn't even decide wether it's blue or green themed. This means that at any moment if he decides that my mod has too much content created by him and not enough content created by me, I'll not upload the mod or take it down.Īnd now let's start with the first nugget The inquisitor's Underworld Aspect! This aspect was one of the most confusing and inconsistent aspects of all to me. This is not meant to completely replace Flix's Alternate Spells module, instead I want to offer an alternative playstyle and game feeling.īefore we start one important note: This mod is of course built around Flix's famous S2EE mod. This shoul make secondary aspect Hybrid builds more viable while destroying the possibility but also the need of multi-main-aspect hybrid buildsĮvery character gets a teleport spell and at least one protective buff (that is not all-or-nothing) Some aspects are getting specifically designed to become either a main combat aspect OR a supporting aspect, but not both. Keeping Summon CAs to summon aspects, spells to magic aspects and weapon CAs to Weapon Aspects Making the Character aspects more independent of each other ![]() Making every playstyle the game offers you viable for every aspect of the game, wether it's bossfighting, mob fighting, questing etc. This project started as my personal Inquisitor Rebalance mod, but eventually grew bigger when I became more interested in modding. In this Topic I'll post screenshots and previews for my Alternate Spells module for S2EE. ![]()
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